/*
 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
 Intel funded Tungsten Graphics to
 develop this 3D driver.

 Permission is hereby granted, free of charge, to any person obtaining
 a copy of this software and associated documentation files (the
 "Software"), to deal in the Software without restriction, including
 without limitation the rights to use, copy, modify, merge, publish,
 distribute, sublicense, and/or sell copies of the Software, and to
 permit persons to whom the Software is furnished to do so, subject to
 the following conditions:

 The above copyright notice and this permission notice (including the
 next paragraph) shall be included in all copies or substantial
 portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 **********************************************************************/
 /*
  * Authors:
  *   Keith Whitwell <keithw@vmware.com>
  */

#ifndef BRW_EU_DEFINES_H
#define BRW_EU_DEFINES_H

#include <stdint.h>
#include <stdlib.h>
#include "util/macros.h"
#include "dev/intel_device_info.h"

/* The following hunk, up-to "Execution Unit" is used by both the
 * intel/compiler and i965 codebase. */

#define INTEL_MASK(high, low) (((1u<<((high)-(low)+1))-1)<<(low))
/* Using the GNU statement expression extension */
#define SET_FIELD(value, field)                                         \
   ({                                                                   \
      uint32_t fieldval = (uint32_t)(value) << field ## _SHIFT;         \
      assert((fieldval & ~ field ## _MASK) == 0);                       \
      fieldval & field ## _MASK;                                        \
   })

#define SET_BITS(value, high, low)                                      \
   ({                                                                   \
      const uint32_t fieldval = (uint32_t)(value) << (low);             \
      assert((fieldval & ~INTEL_MASK(high, low)) == 0);                 \
      fieldval & INTEL_MASK(high, low);                                 \
   })

#define GET_BITS(data, high, low) ((data & INTEL_MASK((high), (low))) >> (low))
#define GET_FIELD(word, field) (((word)  & field ## _MASK) >> field ## _SHIFT)

#define _3DPRIM_POINTLIST         0x01
#define _3DPRIM_LINELIST          0x02
#define _3DPRIM_LINESTRIP         0x03
#define _3DPRIM_TRILIST           0x04
#define _3DPRIM_TRISTRIP          0x05
#define _3DPRIM_TRIFAN            0x06
#define _3DPRIM_QUADLIST          0x07
#define _3DPRIM_QUADSTRIP         0x08
#define _3DPRIM_LINELIST_ADJ      0x09 /* G45+ */
#define _3DPRIM_LINESTRIP_ADJ     0x0A /* G45+ */
#define _3DPRIM_TRILIST_ADJ       0x0B /* G45+ */
#define _3DPRIM_TRISTRIP_ADJ      0x0C /* G45+ */
#define _3DPRIM_TRISTRIP_REVERSE  0x0D
#define _3DPRIM_POLYGON           0x0E
#define _3DPRIM_RECTLIST          0x0F
#define _3DPRIM_LINELOOP          0x10
#define _3DPRIM_POINTLIST_BF      0x11
#define _3DPRIM_LINESTRIP_CONT    0x12
#define _3DPRIM_LINESTRIP_BF      0x13
#define _3DPRIM_LINESTRIP_CONT_BF 0x14
#define _3DPRIM_TRIFAN_NOSTIPPLE  0x16
#define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); })

/* Bitfields for the URB_WRITE message, DW2 of message header: */
#define URB_WRITE_PRIM_END		0x1
#define URB_WRITE_PRIM_START		0x2
#define URB_WRITE_PRIM_TYPE_SHIFT	2

#define BRW_SPRITE_POINT_ENABLE  16

# define GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT		0
# define GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID		1

/* Execution Unit (EU) defines
 */

#define BRW_ALIGN_1   0
#define BRW_ALIGN_16  1

#define BRW_ADDRESS_DIRECT                        0
#define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER    1

#define BRW_CHANNEL_X     0
#define BRW_CHANNEL_Y     1
#define BRW_CHANNEL_Z     2
#define BRW_CHANNEL_W     3

enum brw_compression {
   BRW_COMPRESSION_NONE       = 0,
   BRW_COMPRESSION_2NDHALF    = 1,
   BRW_COMPRESSION_COMPRESSED = 2,
};

#define GFX6_COMPRESSION_1Q		0
#define GFX6_COMPRESSION_2Q		1
#define GFX6_COMPRESSION_3Q		2
#define GFX6_COMPRESSION_4Q		3
#define GFX6_COMPRESSION_1H		0
#define GFX6_COMPRESSION_2H		2

enum PACKED brw_conditional_mod {
   BRW_CONDITIONAL_NONE = 0,
   BRW_CONDITIONAL_Z    = 1,
   BRW_CONDITIONAL_NZ   = 2,
   BRW_CONDITIONAL_EQ   = 1,	/* Z */
   BRW_CONDITIONAL_NEQ  = 2,	/* NZ */
   BRW_CONDITIONAL_G    = 3,
   BRW_CONDITIONAL_GE   = 4,
   BRW_CONDITIONAL_L    = 5,
   BRW_CONDITIONAL_LE   = 6,
   BRW_CONDITIONAL_R    = 7,    /* Gen <= 5 */
   BRW_CONDITIONAL_O    = 8,
   BRW_CONDITIONAL_U    = 9,
};

#define BRW_DEBUG_NONE        0
#define BRW_DEBUG_BREAKPOINT  1

#define BRW_DEPENDENCY_NORMAL         0
#define BRW_DEPENDENCY_NOTCLEARED     1
#define BRW_DEPENDENCY_NOTCHECKED     2
#define BRW_DEPENDENCY_DISABLE        3

enum PACKED brw_execution_size {
   BRW_EXECUTE_1  = 0,
   BRW_EXECUTE_2  = 1,
   BRW_EXECUTE_4  = 2,
   BRW_EXECUTE_8  = 3,
   BRW_EXECUTE_16 = 4,
   BRW_EXECUTE_32 = 5,
};

enum PACKED brw_horizontal_stride {
   BRW_HORIZONTAL_STRIDE_0 = 0,
   BRW_HORIZONTAL_STRIDE_1 = 1,
   BRW_HORIZONTAL_STRIDE_2 = 2,
   BRW_HORIZONTAL_STRIDE_4 = 3,
};

enum PACKED gfx10_align1_3src_src_horizontal_stride {
   BRW_ALIGN1_3SRC_SRC_HORIZONTAL_STRIDE_0 = 0,
   BRW_ALIGN1_3SRC_SRC_HORIZONTAL_STRIDE_1 = 1,
   BRW_ALIGN1_3SRC_SRC_HORIZONTAL_STRIDE_2 = 2,
   BRW_ALIGN1_3SRC_SRC_HORIZONTAL_STRIDE_4 = 3,
};

enum PACKED gfx10_align1_3src_dst_horizontal_stride {
   BRW_ALIGN1_3SRC_DST_HORIZONTAL_STRIDE_1 = 0,
   BRW_ALIGN1_3SRC_DST_HORIZONTAL_STRIDE_2 = 1,
};

#define BRW_INSTRUCTION_NORMAL    0
#define BRW_INSTRUCTION_SATURATE  1

#define BRW_MASK_ENABLE   0
#define BRW_MASK_DISABLE  1

/** @{
 *
 * Gfx6 has replaced "mask enable/disable" with WECtrl, which is
 * effectively the same but much simpler to think about.  Now, there
 * are two contributors ANDed together to whether channels are
 * executed: The predication on the instruction, and the channel write
 * enable.
 */
/**
 * This is the default value.  It means that a channel's write enable is set
 * if the per-channel IP is pointing at this instruction.
 */
#define BRW_WE_NORMAL		0
/**
 * This is used like BRW_MASK_DISABLE, and causes all channels to have
 * their write enable set.  Note that predication still contributes to
 * whether the channel actually gets written.
 */
#define BRW_WE_ALL		1
/** @} */

enum opcode {
   /* These are the actual hardware instructions. */
   BRW_OPCODE_ILLEGAL,
   BRW_OPCODE_SYNC,
   BRW_OPCODE_MOV,
   BRW_OPCODE_SEL,
   BRW_OPCODE_MOVI, /**< G45+ */
   BRW_OPCODE_NOT,
   BRW_OPCODE_AND,
   BRW_OPCODE_OR,
   BRW_OPCODE_XOR,
   BRW_OPCODE_SHR,
   BRW_OPCODE_SHL,
   BRW_OPCODE_DIM, /**< Gfx7.5 only */
   BRW_OPCODE_SMOV, /**< Gfx8+ */
   BRW_OPCODE_ASR,
   BRW_OPCODE_ROR,  /**< Gfx11+ */
   BRW_OPCODE_ROL,  /**< Gfx11+ */
   BRW_OPCODE_CMP,
   BRW_OPCODE_CMPN,
   BRW_OPCODE_CSEL, /**< Gfx8+ */
   BRW_OPCODE_F32TO16, /**< Gfx7 only */
   BRW_OPCODE_F16TO32, /**< Gfx7 only */
   BRW_OPCODE_BFREV, /**< Gfx7+ */
   BRW_OPCODE_BFE, /**< Gfx7+ */
   BRW_OPCODE_BFI1, /**< Gfx7+ */
   BRW_OPCODE_BFI2, /**< Gfx7+ */
   BRW_OPCODE_JMPI,
   BRW_OPCODE_BRD, /**< Gfx7+ */
   BRW_OPCODE_IF,
   BRW_OPCODE_IFF, /**< Pre-Gfx6 */
   BRW_OPCODE_BRC, /**< Gfx7+ */
   BRW_OPCODE_ELSE,
   BRW_OPCODE_ENDIF,
   BRW_OPCODE_DO, /**< Pre-Gfx6 */
   BRW_OPCODE_CASE, /**< Gfx6 only */
   BRW_OPCODE_WHILE,
   BRW_OPCODE_BREAK,
   BRW_OPCODE_CONTINUE,
   BRW_OPCODE_HALT,
   BRW_OPCODE_CALLA, /**< Gfx7.5+ */
   BRW_OPCODE_MSAVE, /**< Pre-Gfx6 */
   BRW_OPCODE_CALL, /**< Gfx6+ */
   BRW_OPCODE_MREST, /**< Pre-Gfx6 */
   BRW_OPCODE_RET, /**< Gfx6+ */
   BRW_OPCODE_PUSH, /**< Pre-Gfx6 */
   BRW_OPCODE_FORK, /**< Gfx6 only */
   BRW_OPCODE_GOTO, /**< Gfx8+ */
   BRW_OPCODE_POP, /**< Pre-Gfx6 */
   BRW_OPCODE_WAIT,
   BRW_OPCODE_SEND,
   BRW_OPCODE_SENDC,
   BRW_OPCODE_SENDS, /**< Gfx9+ */
   BRW_OPCODE_SENDSC, /**< Gfx9+ */
   BRW_OPCODE_MATH, /**< Gfx6+ */
   BRW_OPCODE_ADD,
   BRW_OPCODE_MUL,
   BRW_OPCODE_AVG,
   BRW_OPCODE_FRC,
   BRW_OPCODE_RNDU,
   BRW_OPCODE_RNDD,
   BRW_OPCODE_RNDE,
   BRW_OPCODE_RNDZ,
   BRW_OPCODE_MAC,
   BRW_OPCODE_MACH,
   BRW_OPCODE_LZD,
   BRW_OPCODE_FBH, /**< Gfx7+ */
   BRW_OPCODE_FBL, /**< Gfx7+ */
   BRW_OPCODE_CBIT, /**< Gfx7+ */
   BRW_OPCODE_ADDC, /**< Gfx7+ */
   BRW_OPCODE_SUBB, /**< Gfx7+ */
   BRW_OPCODE_SAD2,
   BRW_OPCODE_SADA2,
   BRW_OPCODE_ADD3, /* Gen12+ only */
   BRW_OPCODE_DP4,
   BRW_OPCODE_DPH,
   BRW_OPCODE_DP3,
   BRW_OPCODE_DP2,
   BRW_OPCODE_DP4A, /**< Gfx12+ */
   BRW_OPCODE_LINE,
   BRW_OPCODE_PLN, /**< G45+ */
   BRW_OPCODE_MAD, /**< Gfx6+ */
   BRW_OPCODE_LRP, /**< Gfx6+ */
   BRW_OPCODE_MADM, /**< Gfx8+ */
   BRW_OPCODE_NENOP, /**< G45 only */
   BRW_OPCODE_NOP,

   NUM_BRW_OPCODES,

   /* These are compiler backend opcodes that get translated into other
    * instructions.
    */
   FS_OPCODE_FB_WRITE = NUM_BRW_OPCODES,

   /**
    * Same as FS_OPCODE_FB_WRITE but expects its arguments separately as
    * individual sources instead of as a single payload blob. The
    * position/ordering of the arguments are defined by the enum
    * fb_write_logical_srcs.
    */
   FS_OPCODE_FB_WRITE_LOGICAL,

   FS_OPCODE_REP_FB_WRITE,

   FS_OPCODE_FB_READ,
   FS_OPCODE_FB_READ_LOGICAL,

   SHADER_OPCODE_RCP,
   SHADER_OPCODE_RSQ,
   SHADER_OPCODE_SQRT,
   SHADER_OPCODE_EXP2,
   SHADER_OPCODE_LOG2,
   SHADER_OPCODE_POW,
   SHADER_OPCODE_INT_QUOTIENT,
   SHADER_OPCODE_INT_REMAINDER,
   SHADER_OPCODE_SIN,
   SHADER_OPCODE_COS,

   /**
    * A generic "send" opcode.  The first two sources are the message
    * descriptor and extended message descriptor respectively.  The third
    * and optional fourth sources are the message payload
    */
   SHADER_OPCODE_SEND,

   /**
    * An "undefined" write which does nothing but indicates to liveness that
    * we don't care about any values in the register which predate this
    * instruction.  Used to prevent partial writes from causing issues with
    * live ranges.
    */
   SHADER_OPCODE_UNDEF,

   /**
    * Texture sampling opcodes.
    *
    * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
    * opcode but instead of taking a single payload blob they expect their
    * arguments separately as individual sources. The position/ordering of the
    * arguments are defined by the enum tex_logical_srcs.
    */
   SHADER_OPCODE_TEX,
   SHADER_OPCODE_TEX_LOGICAL,
   SHADER_OPCODE_TXD,
   SHADER_OPCODE_TXD_LOGICAL,
   SHADER_OPCODE_TXF,
   SHADER_OPCODE_TXF_LOGICAL,
   SHADER_OPCODE_TXF_LZ,
   SHADER_OPCODE_TXL,
   SHADER_OPCODE_TXL_LOGICAL,
   SHADER_OPCODE_TXL_LZ,
   SHADER_OPCODE_TXS,
   SHADER_OPCODE_TXS_LOGICAL,
   FS_OPCODE_TXB,
   FS_OPCODE_TXB_LOGICAL,
   SHADER_OPCODE_TXF_CMS,
   SHADER_OPCODE_TXF_CMS_LOGICAL,
   SHADER_OPCODE_TXF_CMS_W,
   SHADER_OPCODE_TXF_CMS_W_LOGICAL,
   SHADER_OPCODE_TXF_UMS,
   SHADER_OPCODE_TXF_UMS_LOGICAL,
   SHADER_OPCODE_TXF_MCS,
   SHADER_OPCODE_TXF_MCS_LOGICAL,
   SHADER_OPCODE_LOD,
   SHADER_OPCODE_LOD_LOGICAL,
   SHADER_OPCODE_TG4,
   SHADER_OPCODE_TG4_LOGICAL,
   SHADER_OPCODE_TG4_OFFSET,
   SHADER_OPCODE_TG4_OFFSET_LOGICAL,
   SHADER_OPCODE_SAMPLEINFO,
   SHADER_OPCODE_SAMPLEINFO_LOGICAL,

   SHADER_OPCODE_IMAGE_SIZE_LOGICAL,

   /**
    * Combines multiple sources of size 1 into a larger virtual GRF.
    * For example, parameters for a send-from-GRF message.  Or, updating
    * channels of a size 4 VGRF used to store vec4s such as texturing results.
    *
    * This will be lowered into MOVs from each source to consecutive offsets
    * of the destination VGRF.
    *
    * src[0] may be BAD_FILE.  If so, the lowering pass skips emitting the MOV,
    * but still reserves the first channel of the destination VGRF.  This can be
    * used to reserve space for, say, a message header set up by the generators.
    */
   SHADER_OPCODE_LOAD_PAYLOAD,

   /**
    * Packs a number of sources into a single value. Unlike LOAD_PAYLOAD, this
    * acts intra-channel, obtaining the final value for each channel by
    * combining the sources values for the same channel, the first source
    * occupying the lowest bits and the last source occupying the highest
    * bits.
    */
   FS_OPCODE_PACK,

   SHADER_OPCODE_SHADER_TIME_ADD,

   /**
    * Typed and untyped surface access opcodes.
    *
    * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
    * opcode but instead of taking a single payload blob they expect their
    * arguments separately as individual sources:
    *
    * Source 0: [required] Surface coordinates.
    * Source 1: [optional] Operation source.
    * Source 2: [required] Surface index.
    * Source 3: [required] Number of coordinate components (as UD immediate).
    * Source 4: [required] Opcode-specific control immediate, same as source 2
    *                      of the matching non-LOGICAL opcode.
    */
   VEC4_OPCODE_UNTYPED_ATOMIC,
   SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL,
   SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL,
   VEC4_OPCODE_UNTYPED_SURFACE_READ,
   SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL,
   VEC4_OPCODE_UNTYPED_SURFACE_WRITE,
   SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL,

   SHADER_OPCODE_OWORD_BLOCK_READ_LOGICAL,
   SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL,
   SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL,

   /**
    * Untyped A64 surface access opcodes.
    *
    * Source 0: 64-bit address
    * Source 1: Operational source
    * Source 2: [required] Opcode-specific control immediate, same as source 2
    *                      of the matching non-LOGICAL opcode.
    */
   SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL,
   SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL,
   SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL,
   SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL,
   SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL,
   SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT16_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT16_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT32_LOGICAL,
   SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT64_LOGICAL,

   SHADER_OPCODE_TYPED_ATOMIC_LOGICAL,
   SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL,
   SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL,

   SHADER_OPCODE_RND_MODE,
   SHADER_OPCODE_FLOAT_CONTROL_MODE,

   /**
    * Byte scattered write/read opcodes.
    *
    * LOGICAL opcodes are eventually translated to the matching non-LOGICAL
    * opcode, but instead of taking a single payload blog they expect their
    * arguments separately as individual sources, like untyped write/read.
    */
   SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL,
   SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL,
   SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL,
   SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL,

   /**
    * Memory fence messages.
    *
    * Source 0: Must be register g0, used as header.
    * Source 1: Immediate bool to indicate whether control is returned to the
    *           thread only after the fence has been honored.
    * Source 2: Immediate byte indicating which memory to fence.  Zero means
    *           global memory; GFX7_BTI_SLM means SLM (for Gfx11+ only).
    *
    * Vec4 backend only uses Source 0.
    */
   SHADER_OPCODE_MEMORY_FENCE,

   /**
    * Scheduling-only fence.
    *
    * Sources can be used to force a stall until the registers in those are
    * available.  This might generate MOVs or SYNC_NOPs (Gfx12+).
    */
   FS_OPCODE_SCHEDULING_FENCE,

   SHADER_OPCODE_GFX4_SCRATCH_READ,
   SHADER_OPCODE_GFX4_SCRATCH_WRITE,
   SHADER_OPCODE_GFX7_SCRATCH_READ,

   SHADER_OPCODE_SCRATCH_HEADER,

   /**
    * Gfx8+ SIMD8 URB Read messages.
    */
   SHADER_OPCODE_URB_READ_SIMD8,
   SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT,

   SHADER_OPCODE_URB_WRITE_SIMD8,
   SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT,
   SHADER_OPCODE_URB_WRITE_SIMD8_MASKED,
   SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT,

   /**
    * Return the index of an arbitrary live channel (i.e. one of the channels
    * enabled in the current execution mask) and assign it to the first
    * component of the destination.  Expected to be used as input for the
    * BROADCAST pseudo-opcode.
    */
   SHADER_OPCODE_FIND_LIVE_CHANNEL,

   /**
    * Return the current execution mask in the specified flag subregister.
    * Can be CSE'ed more easily than a plain MOV from the ce0 ARF register.
    */
   FS_OPCODE_LOAD_LIVE_CHANNELS,

   /**
    * Pick the channel from its first source register given by the index
    * specified as second source.  Useful for variable indexing of surfaces.
    *
    * Note that because the result of this instruction is by definition
    * uniform and it can always be splatted to multiple channels using a
    * scalar regioning mode, only the first channel of the destination region
    * is guaranteed to be updated, which implies that BROADCAST instructions
    * should usually be marked force_writemask_all.
    */
   SHADER_OPCODE_BROADCAST,

   /* Pick the channel from its first source register given by the index
    * specified as second source.
    *
    * This is similar to the BROADCAST instruction except that it takes a
    * dynamic index and potentially puts a different value in each output
    * channel.
    */
   SHADER_OPCODE_SHUFFLE,

   /* Select between src0 and src1 based on channel enables.
    *
    * This instruction copies src0 into the enabled channels of the
    * destination and copies src1 into the disabled channels.
    */
   SHADER_OPCODE_SEL_EXEC,

   /* This turns into an align16 mov from src0 to dst with a swizzle
    * provided as an immediate in src1.
    */
   SHADER_OPCODE_QUAD_SWIZZLE,

   /* Take every Nth element in src0 and broadcast it to the group of N
    * channels in which it lives in the destination.  The offset within the
    * cluster is given by src1 and the cluster size is given by src2.
    */
   SHADER_OPCODE_CLUSTER_BROADCAST,

   SHADER_OPCODE_GET_BUFFER_SIZE,

   SHADER_OPCODE_INTERLOCK,

   /** Target for a HALT
    *
    * All HALT instructions in a shader must target the same jump point and
    * that point is denoted by a HALT_TARGET instruction.
    */
   SHADER_OPCODE_HALT_TARGET,

   VEC4_OPCODE_MOV_BYTES,
   VEC4_OPCODE_PACK_BYTES,
   VEC4_OPCODE_UNPACK_UNIFORM,
   VEC4_OPCODE_DOUBLE_TO_F32,
   VEC4_OPCODE_DOUBLE_TO_D32,
   VEC4_OPCODE_DOUBLE_TO_U32,
   VEC4_OPCODE_TO_DOUBLE,
   VEC4_OPCODE_PICK_LOW_32BIT,
   VEC4_OPCODE_PICK_HIGH_32BIT,
   VEC4_OPCODE_SET_LOW_32BIT,
   VEC4_OPCODE_SET_HIGH_32BIT,
   VEC4_OPCODE_MOV_FOR_SCRATCH,
   VEC4_OPCODE_ZERO_OOB_PUSH_REGS,

   FS_OPCODE_DDX_COARSE,
   FS_OPCODE_DDX_FINE,
   /**
    * Compute dFdy(), dFdyCoarse(), or dFdyFine().
    */
   FS_OPCODE_DDY_COARSE,
   FS_OPCODE_DDY_FINE,
   FS_OPCODE_LINTERP,
   FS_OPCODE_PIXEL_X,
   FS_OPCODE_PIXEL_Y,
   FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
   FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GFX7,
   FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GFX4,
   FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL,
   FS_OPCODE_SET_SAMPLE_ID,
   FS_OPCODE_PACK_HALF_2x16_SPLIT,
   FS_OPCODE_INTERPOLATE_AT_SAMPLE,
   FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
   FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET,

   VS_OPCODE_URB_WRITE,
   VS_OPCODE_PULL_CONSTANT_LOAD,
   VS_OPCODE_PULL_CONSTANT_LOAD_GFX7,

   VS_OPCODE_UNPACK_FLAGS_SIMD4X2,

   /**
    * Write geometry shader output data to the URB.
    *
    * Unlike VS_OPCODE_URB_WRITE, this opcode doesn't do an implied move from
    * R0 to the first MRF.  This allows the geometry shader to override the
    * "Slot {0,1} Offset" fields in the message header.
    */
   GS_OPCODE_URB_WRITE,

   /**
    * Write geometry shader output data to the URB and request a new URB
    * handle (gfx6).
    *
    * This opcode doesn't do an implied move from R0 to the first MRF.
    */
   GS_OPCODE_URB_WRITE_ALLOCATE,

   /**
    * Terminate the geometry shader thread by doing an empty URB write.
    *
    * This opcode doesn't do an implied move from R0 to the first MRF.  This
    * allows the geometry shader to override the "GS Number of Output Vertices
    * for Slot {0,1}" fields in the message header.
    */
   GS_OPCODE_THREAD_END,

   /**
    * Set the "Slot {0,1} Offset" fields of a URB_WRITE message header.
    *
    * - dst is the MRF containing the message header.
    *
    * - src0.x indicates which portion of the URB should be written to (e.g. a
    *   vertex number)
    *
    * - src1 is an immediate multiplier which will be applied to src0
    *   (e.g. the size of a single vertex in the URB).
    *
    * Note: the hardware will apply this offset *in addition to* the offset in
    * vec4_instruction::offset.
    */
   GS_OPCODE_SET_WRITE_OFFSET,

   /**
    * Set the "GS Number of Output Vertices for Slot {0,1}" fields of a
    * URB_WRITE message header.
    *
    * - dst is the MRF containing the message header.
    *
    * - src0.x is the vertex count.  The upper 16 bits will be ignored.
    */
   GS_OPCODE_SET_VERTEX_COUNT,

   /**
    * Set DWORD 2 of dst to the value in src.
    */
   GS_OPCODE_SET_DWORD_2,

   /**
    * Prepare the dst register for storage in the "Channel Mask" fields of a
    * URB_WRITE message header.
    *
    * DWORD 4 of dst is shifted left by 4 bits, so that later,
    * GS_OPCODE_SET_CHANNEL_MASKS can OR DWORDs 0 and 4 together to form the
    * final channel mask.
    *
    * Note: since GS_OPCODE_SET_CHANNEL_MASKS ORs DWORDs 0 and 4 together to
    * form the final channel mask, DWORDs 0 and 4 of the dst register must not
    * have any extraneous bits set prior to execution of this opcode (that is,
    * they should be in the range 0x0 to 0xf).
    */
   GS_OPCODE_PREPARE_CHANNEL_MASKS,

   /**
    * Set the "Channel Mask" fields of a URB_WRITE message header.
    *
    * - dst is the MRF containing the message header.
    *
    * - src.x is the channel mask, as prepared by
    *   GS_OPCODE_PREPARE_CHANNEL_MASKS.  DWORDs 0 and 4 are OR'ed together to
    *   form the final channel mask.
    */
   GS_OPCODE_SET_CHANNEL_MASKS,

   /**
    * Get the "Instance ID" fields from the payload.
    *
    * - dst is the GRF for gl_InvocationID.
    */
   GS_OPCODE_GET_INSTANCE_ID,

   /**
    * Send a FF_SYNC message to allocate initial URB handles (gfx6).
    *
    * - dst will be used as the writeback register for the FF_SYNC operation.
    *
    * - src0 is the number of primitives written.
    *
    * - src1 is the value to hold in M0.0: number of SO vertices to write
    *   and number of SO primitives needed. Its value will be overwritten
    *   with the SVBI values if transform feedback is enabled.
    *
    * Note: This opcode uses an implicit MRF register for the ff_sync message
    * header, so the caller is expected to set inst->base_mrf and initialize
    * that MRF register to r0. This opcode will also write to this MRF register
    * to include the allocated URB handle so it can then be reused directly as
    * the header in the URB write operation we are allocating the handle for.
    */
   GS_OPCODE_FF_SYNC,

   /**
    * Move r0.1 (which holds PrimitiveID information in gfx6) to a separate
    * register.
    *
    * - dst is the GRF where PrimitiveID information will be moved.
    */
   GS_OPCODE_SET_PRIMITIVE_ID,

   /**
    * Write transform feedback data to the SVB by sending a SVB WRITE message.
    * Used in gfx6.
    *
    * - dst is the MRF register containing the message header.
    *
    * - src0 is the register where the vertex data is going to be copied from.
    *
    * - src1 is the destination register when write commit occurs.
    */
   GS_OPCODE_SVB_WRITE,

   /**
    * Set destination index in the SVB write message payload (M0.5). Used
    * in gfx6 for transform feedback.
    *
    * - dst is the header to save the destination indices for SVB WRITE.
    * - src is the register that holds the destination indices value.
    */
   GS_OPCODE_SVB_SET_DST_INDEX,

   /**
    * Prepare Mx.0 subregister for being used in the FF_SYNC message header.
    * Used in gfx6 for transform feedback.
    *
    * - dst will hold the register with the final Mx.0 value.
    *
    * - src0 has the number of vertices emitted in SO (NumSOVertsToWrite)
    *
    * - src1 has the number of needed primitives for SO (NumSOPrimsNeeded)
    *
    * - src2 is the value to hold in M0: number of SO vertices to write
    *   and number of SO primitives needed.
    */
   GS_OPCODE_FF_SYNC_SET_PRIMITIVES,

   /**
    * Terminate the compute shader.
    */
   CS_OPCODE_CS_TERMINATE,

   /**
    * GLSL barrier()
    */
   SHADER_OPCODE_BARRIER,

   /**
    * Calculate the high 32-bits of a 32x32 multiply.
    */
   SHADER_OPCODE_MULH,

   /** Signed subtraction with saturation. */
   SHADER_OPCODE_ISUB_SAT,

   /** Unsigned subtraction with saturation. */
   SHADER_OPCODE_USUB_SAT,

   /**
    * A MOV that uses VxH indirect addressing.
    *
    * Source 0: A register to start from (HW_REG).
    * Source 1: An indirect offset (in bytes, UD GRF).
    * Source 2: The length of the region that could be accessed (in bytes,
    *           UD immediate).
    */
   SHADER_OPCODE_MOV_INDIRECT,

   /** Fills out a relocatable immediate */
   SHADER_OPCODE_MOV_RELOC_IMM,

   VEC4_OPCODE_URB_READ,
   TCS_OPCODE_GET_INSTANCE_ID,
   TCS_OPCODE_URB_WRITE,
   TCS_OPCODE_SET_INPUT_URB_OFFSETS,
   TCS_OPCODE_SET_OUTPUT_URB_OFFSETS,
   TCS_OPCODE_GET_PRIMITIVE_ID,
   TCS_OPCODE_CREATE_BARRIER_HEADER,
   TCS_OPCODE_SRC0_010_IS_ZERO,
   TCS_OPCODE_RELEASE_INPUT,
   TCS_OPCODE_THREAD_END,

   TES_OPCODE_GET_PRIMITIVE_ID,
   TES_OPCODE_CREATE_INPUT_READ_HEADER,
   TES_OPCODE_ADD_INDIRECT_URB_OFFSET,

   SHADER_OPCODE_GET_DSS_ID,
   SHADER_OPCODE_BTD_SPAWN_LOGICAL,
   SHADER_OPCODE_BTD_RETIRE_LOGICAL,

   RT_OPCODE_TRACE_RAY_LOGICAL,
};

enum brw_urb_write_flags {
   BRW_URB_WRITE_NO_FLAGS = 0,

   /**
    * Causes a new URB entry to be allocated, and its address stored in the
    * destination register (gen < 7).
    */
   BRW_URB_WRITE_ALLOCATE = 0x1,

   /**
    * Causes the current URB entry to be deallocated (gen < 7).
    */
   BRW_URB_WRITE_UNUSED = 0x2,

   /**
    * Causes the thread to terminate.
    */
   BRW_URB_WRITE_EOT = 0x4,

   /**
    * Indicates that the given URB entry is complete, and may be sent further
    * down the 3D pipeline (gen < 7).
    */
   BRW_URB_WRITE_COMPLETE = 0x8,

   /**
    * Indicates that an additional offset (which may be different for the two
    * vec4 slots) is stored in the message header (gen == 7).
    */
   BRW_URB_WRITE_PER_SLOT_OFFSET = 0x10,

   /**
    * Indicates that the channel masks in the URB_WRITE message header should
    * not be overridden to 0xff (gen == 7).
    */
   BRW_URB_WRITE_USE_CHANNEL_MASKS = 0x20,

   /**
    * Indicates that the data should be sent to the URB using the
    * URB_WRITE_OWORD message rather than URB_WRITE_HWORD (gen == 7).  This
    * causes offsets to be interpreted as multiples of an OWORD instead of an
    * HWORD, and only allows one OWORD to be written.
    */
   BRW_URB_WRITE_OWORD = 0x40,

   /**
    * Convenient combination of flags: end the thread while simultaneously
    * marking the given URB entry as complete.
    */
   BRW_URB_WRITE_EOT_COMPLETE = BRW_URB_WRITE_EOT | BRW_URB_WRITE_COMPLETE,

   /**
    * Convenient combination of flags: mark the given URB entry as complete
    * and simultaneously allocate a new one.
    */
   BRW_URB_WRITE_ALLOCATE_COMPLETE =
      BRW_URB_WRITE_ALLOCATE | BRW_URB_WRITE_COMPLETE,
};

enum fb_write_logical_srcs {
   FB_WRITE_LOGICAL_SRC_COLOR0,      /* REQUIRED */
   FB_WRITE_LOGICAL_SRC_COLOR1,      /* for dual source blend messages */
   FB_WRITE_LOGICAL_SRC_SRC0_ALPHA,
   FB_WRITE_LOGICAL_SRC_SRC_DEPTH,   /* gl_FragDepth */
   FB_WRITE_LOGICAL_SRC_DST_DEPTH,   /* GFX4-5: passthrough from thread */
   FB_WRITE_LOGICAL_SRC_SRC_STENCIL, /* gl_FragStencilRefARB */
   FB_WRITE_LOGICAL_SRC_OMASK,       /* Sample Mask (gl_SampleMask) */
   FB_WRITE_LOGICAL_SRC_COMPONENTS,  /* REQUIRED */
   FB_WRITE_LOGICAL_NUM_SRCS
};

enum tex_logical_srcs {
   /** Texture coordinates */
   TEX_LOGICAL_SRC_COORDINATE,
   /** Shadow comparator */
   TEX_LOGICAL_SRC_SHADOW_C,
   /** dPdx if the operation takes explicit derivatives, otherwise LOD value */
   TEX_LOGICAL_SRC_LOD,
   /** dPdy if the operation takes explicit derivatives */
   TEX_LOGICAL_SRC_LOD2,
   /** Min LOD */
   TEX_LOGICAL_SRC_MIN_LOD,
   /** Sample index */
   TEX_LOGICAL_SRC_SAMPLE_INDEX,
   /** MCS data */
   TEX_LOGICAL_SRC_MCS,
   /** REQUIRED: Texture surface index */
   TEX_LOGICAL_SRC_SURFACE,
   /** Texture sampler index */
   TEX_LOGICAL_SRC_SAMPLER,
   /** Texture surface bindless handle */
   TEX_LOGICAL_SRC_SURFACE_HANDLE,
   /** Texture sampler bindless handle */
   TEX_LOGICAL_SRC_SAMPLER_HANDLE,
   /** Texel offset for gathers */
   TEX_LOGICAL_SRC_TG4_OFFSET,
   /** REQUIRED: Number of coordinate components (as UD immediate) */
   TEX_LOGICAL_SRC_COORD_COMPONENTS,
   /** REQUIRED: Number of derivative components (as UD immediate) */
   TEX_LOGICAL_SRC_GRAD_COMPONENTS,

   TEX_LOGICAL_NUM_SRCS,
};

enum surface_logical_srcs {
   /** Surface binding table index */
   SURFACE_LOGICAL_SRC_SURFACE,
   /** Surface bindless handle */
   SURFACE_LOGICAL_SRC_SURFACE_HANDLE,
   /** Surface address; could be multi-dimensional for typed opcodes */
   SURFACE_LOGICAL_SRC_ADDRESS,
   /** Data to be written or used in an atomic op */
   SURFACE_LOGICAL_SRC_DATA,
   /** Surface number of dimensions.  Affects the size of ADDRESS */
   SURFACE_LOGICAL_SRC_IMM_DIMS,
   /** Per-opcode immediate argument.  For atomics, this is the atomic opcode */
   SURFACE_LOGICAL_SRC_IMM_ARG,
   /**
    * Some instructions with side-effects should not be predicated on
    * sample mask, e.g. lowered stores to scratch.
    */
   SURFACE_LOGICAL_SRC_ALLOW_SAMPLE_MASK,

   SURFACE_LOGICAL_NUM_SRCS
};

#ifdef __cplusplus
/**
 * Allow brw_urb_write_flags enums to be ORed together.
 */
inline brw_urb_write_flags
operator|(brw_urb_write_flags x, brw_urb_write_flags y)
{
   return static_cast<brw_urb_write_flags>(static_cast<int>(x) |
                                           static_cast<int>(y));
}
#endif

enum PACKED brw_predicate {
   BRW_PREDICATE_NONE                =  0,
   BRW_PREDICATE_NORMAL              =  1,
   BRW_PREDICATE_ALIGN1_ANYV         =  2,
   BRW_PREDICATE_ALIGN1_ALLV         =  3,
   BRW_PREDICATE_ALIGN1_ANY2H        =  4,
   BRW_PREDICATE_ALIGN1_ALL2H        =  5,
   BRW_PREDICATE_ALIGN1_ANY4H        =  6,
   BRW_PREDICATE_ALIGN1_ALL4H        =  7,
   BRW_PREDICATE_ALIGN1_ANY8H        =  8,
   BRW_PREDICATE_ALIGN1_ALL8H        =  9,
   BRW_PREDICATE_ALIGN1_ANY16H       = 10,
   BRW_PREDICATE_ALIGN1_ALL16H       = 11,
   BRW_PREDICATE_ALIGN1_ANY32H       = 12,
   BRW_PREDICATE_ALIGN1_ALL32H       = 13,
   BRW_PREDICATE_ALIGN16_REPLICATE_X =  2,
   BRW_PREDICATE_ALIGN16_REPLICATE_Y =  3,
   BRW_PREDICATE_ALIGN16_REPLICATE_Z =  4,
   BRW_PREDICATE_ALIGN16_REPLICATE_W =  5,
   BRW_PREDICATE_ALIGN16_ANY4H       =  6,
   BRW_PREDICATE_ALIGN16_ALL4H       =  7,
};

enum PACKED brw_reg_file {
   BRW_ARCHITECTURE_REGISTER_FILE = 0,
   BRW_GENERAL_REGISTER_FILE      = 1,
   BRW_MESSAGE_REGISTER_FILE      = 2,
   BRW_IMMEDIATE_VALUE            = 3,

   ARF = BRW_ARCHITECTURE_REGISTER_FILE,
   FIXED_GRF = BRW_GENERAL_REGISTER_FILE,
   MRF = BRW_MESSAGE_REGISTER_FILE,
   IMM = BRW_IMMEDIATE_VALUE,

   /* These are not hardware values */
   VGRF,
   ATTR,
   UNIFORM, /* prog_data->params[reg] */
   BAD_FILE,
};

enum PACKED gfx10_align1_3src_reg_file {
   BRW_ALIGN1_3SRC_GENERAL_REGISTER_FILE = 0,
   BRW_ALIGN1_3SRC_IMMEDIATE_VALUE       = 1, /* src0, src2 */
   BRW_ALIGN1_3SRC_ACCUMULATOR           = 1, /* dest, src1 */
};

/* CNL adds Align1 support for 3-src instructions. Bit 35 of the instruction
 * word is "Execution Datatype" which controls whether the instruction operates
 * on float or integer types. The register arguments have fields that offer
 * more fine control their respective types.
 */
enum PACKED gfx10_align1_3src_exec_type {
   BRW_ALIGN1_3SRC_EXEC_TYPE_INT   = 0,
   BRW_ALIGN1_3SRC_EXEC_TYPE_FLOAT = 1,
};

#define BRW_ARF_NULL                  0x00
#define BRW_ARF_ADDRESS               0x10
#define BRW_ARF_ACCUMULATOR           0x20
#define BRW_ARF_FLAG                  0x30
#define BRW_ARF_MASK                  0x40
#define BRW_ARF_MASK_STACK            0x50
#define BRW_ARF_MASK_STACK_DEPTH      0x60
#define BRW_ARF_STATE                 0x70
#define BRW_ARF_CONTROL               0x80
#define BRW_ARF_NOTIFICATION_COUNT    0x90
#define BRW_ARF_IP                    0xA0
#define BRW_ARF_TDR                   0xB0
#define BRW_ARF_TIMESTAMP             0xC0

#define BRW_MRF_COMPR4			(1 << 7)

#define BRW_AMASK   0
#define BRW_IMASK   1
#define BRW_LMASK   2
#define BRW_CMASK   3



#define BRW_THREAD_NORMAL     0
#define BRW_THREAD_ATOMIC     1
#define BRW_THREAD_SWITCH     2

enum PACKED brw_vertical_stride {
   BRW_VERTICAL_STRIDE_0               = 0,
   BRW_VERTICAL_STRIDE_1               = 1,
   BRW_VERTICAL_STRIDE_2               = 2,
   BRW_VERTICAL_STRIDE_4               = 3,
   BRW_VERTICAL_STRIDE_8               = 4,
   BRW_VERTICAL_STRIDE_16              = 5,
   BRW_VERTICAL_STRIDE_32              = 6,
   BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL = 0xF,
};

enum PACKED gfx10_align1_3src_vertical_stride {
   BRW_ALIGN1_3SRC_VERTICAL_STRIDE_0 = 0,
   BRW_ALIGN1_3SRC_VERTICAL_STRIDE_1 = 1,
   BRW_ALIGN1_3SRC_VERTICAL_STRIDE_2 = 1,
   BRW_ALIGN1_3SRC_VERTICAL_STRIDE_4 = 2,
   BRW_ALIGN1_3SRC_VERTICAL_STRIDE_8 = 3,
};

enum PACKED brw_width {
   BRW_WIDTH_1  = 0,
   BRW_WIDTH_2  = 1,
   BRW_WIDTH_4  = 2,
   BRW_WIDTH_8  = 3,
   BRW_WIDTH_16 = 4,
};

/**
 * Gfx12+ SWSB SBID synchronization mode.
 *
 * This is represented as a bitmask including any required SBID token
 * synchronization modes, used to synchronize out-of-order instructions.  Only
 * the strongest mode of the mask will be provided to the hardware in the SWSB
 * field of an actual hardware instruction, but virtual instructions may be
 * able to take into account multiple of them.
 */
enum tgl_sbid_mode {
   TGL_SBID_NULL = 0,
   TGL_SBID_SRC = 1,
   TGL_SBID_DST = 2,
   TGL_SBID_SET = 4
};

#ifdef __cplusplus
/**
 * Allow bitwise arithmetic of tgl_sbid_mode enums.
 */
inline tgl_sbid_mode
operator|(tgl_sbid_mode x, tgl_sbid_mode y)
{
   return tgl_sbid_mode(unsigned(x) | unsigned(y));
}

inline tgl_sbid_mode
operator&(tgl_sbid_mode x, tgl_sbid_mode y)
{
   return tgl_sbid_mode(unsigned(x) & unsigned(y));
}

inline tgl_sbid_mode &
operator|=(tgl_sbid_mode &x, tgl_sbid_mode y)
{
   return x = x | y;
}

#endif

/**
 * TGL+ SWSB RegDist synchronization pipeline.
 *
 * On TGL all instructions that use the RegDist synchronization mechanism are
 * considered to be executed as a single in-order pipeline, therefore only the
 * TGL_PIPE_FLOAT pipeline is applicable.  On XeHP+ platforms there are two
 * additional asynchronous ALU pipelines (which still execute instructions
 * in-order and use the RegDist synchronization mechanism).  TGL_PIPE_NONE
 * doesn't provide any RegDist pipeline synchronization information and allows
 * the hardware to infer the pipeline based on the source types of the
 * instruction.  TGL_PIPE_ALL can be used when synchronization with all ALU
 * pipelines is intended.
 */
enum tgl_pipe {
   TGL_PIPE_NONE = 0,
   TGL_PIPE_FLOAT,
   TGL_PIPE_INT,
   TGL_PIPE_LONG,
   TGL_PIPE_ALL
};

/**
 * Logical representation of the SWSB scheduling information of a hardware
 * instruction.  The binary representation is slightly more compact.
 */
struct tgl_swsb {
   unsigned regdist : 3;
   enum tgl_pipe pipe : 3;
   unsigned sbid : 4;
   enum tgl_sbid_mode mode : 3;
};

/**
 * Construct a scheduling annotation with a single RegDist dependency.  This
 * synchronizes with the completion of the d-th previous in-order instruction.
 * The index is one-based, zero causes a no-op tgl_swsb to be constructed.
 */
static inline struct tgl_swsb
tgl_swsb_regdist(unsigned d)
{
   const struct tgl_swsb swsb = { d, d ? TGL_PIPE_ALL : TGL_PIPE_NONE };
   assert(swsb.regdist == d);
   return swsb;
}

/**
 * Construct a scheduling annotation that synchronizes with the specified SBID
 * token.
 */
static inline struct tgl_swsb
tgl_swsb_sbid(enum tgl_sbid_mode mode, unsigned sbid)
{
   const struct tgl_swsb swsb = { 0, TGL_PIPE_NONE, sbid, mode };
   assert(swsb.sbid == sbid);
   return swsb;
}

/**
 * Construct a no-op scheduling annotation.
 */
static inline struct tgl_swsb
tgl_swsb_null(void)
{
   return tgl_swsb_regdist(0);
}

/**
 * Return a scheduling annotation that allocates the same SBID synchronization
 * token as \p swsb.  In addition it will synchronize against a previous
 * in-order instruction if \p regdist is non-zero.
 */
static inline struct tgl_swsb
tgl_swsb_dst_dep(struct tgl_swsb swsb, unsigned regdist)
{
   swsb.regdist = regdist;
   swsb.mode = swsb.mode & TGL_SBID_SET;
   swsb.pipe = (regdist ? TGL_PIPE_ALL : TGL_PIPE_NONE);
   return swsb;
}

/**
 * Return a scheduling annotation that synchronizes against the same SBID and
 * RegDist dependencies as \p swsb, but doesn't allocate any SBID token.
 */
static inline struct tgl_swsb
tgl_swsb_src_dep(struct tgl_swsb swsb)
{
   swsb.mode = swsb.mode & (TGL_SBID_SRC | TGL_SBID_DST);
   return swsb;
}

/**
 * Convert the provided tgl_swsb to the hardware's binary representation of an
 * SWSB annotation.
 */
static inline uint8_t
tgl_swsb_encode(const struct intel_device_info *devinfo, struct tgl_swsb swsb)
{
   if (!swsb.mode) {
      const unsigned pipe = devinfo->verx10 < 125 ? 0 :
         swsb.pipe == TGL_PIPE_FLOAT ? 0x10 :
         swsb.pipe == TGL_PIPE_INT ? 0x18 :
         swsb.pipe == TGL_PIPE_LONG ? 0x50 :
         swsb.pipe == TGL_PIPE_ALL ? 0x8 : 0;
      return pipe | swsb.regdist;
   } else if (swsb.regdist) {
      return 0x80 | swsb.regdist << 4 | swsb.sbid;
   } else {
      return swsb.sbid | (swsb.mode & TGL_SBID_SET ? 0x40 :
                          swsb.mode & TGL_SBID_DST ? 0x20 : 0x30);
   }
}

/**
 * Convert the provided binary representation of an SWSB annotation to a
 * tgl_swsb.
 */
static inline struct tgl_swsb
tgl_swsb_decode(const struct intel_device_info *devinfo, const enum opcode opcode,
                const uint8_t x)
{
   if (x & 0x80) {
      const struct tgl_swsb swsb = { (x & 0x70u) >> 4, TGL_PIPE_NONE,
                                     x & 0xfu,
                                     (opcode == BRW_OPCODE_SEND ||
                                      opcode == BRW_OPCODE_SENDC ||
                                      opcode == BRW_OPCODE_MATH) ?
                                     TGL_SBID_SET : TGL_SBID_DST };
      return swsb;
   } else if ((x & 0x70) == 0x20) {
      return tgl_swsb_sbid(TGL_SBID_DST, x & 0xfu);
   } else if ((x & 0x70) == 0x30) {
      return tgl_swsb_sbid(TGL_SBID_SRC, x & 0xfu);
   } else if ((x & 0x70) == 0x40) {
      return tgl_swsb_sbid(TGL_SBID_SET, x & 0xfu);
   } else {
      const struct tgl_swsb swsb = { x & 0x7u,
                                     ((x & 0x78) == 0x10 ? TGL_PIPE_FLOAT :
                                      (x & 0x78) == 0x18 ? TGL_PIPE_INT :
                                      (x & 0x78) == 0x50 ? TGL_PIPE_LONG :
                                      (x & 0x78) == 0x8 ? TGL_PIPE_ALL :
                                      TGL_PIPE_NONE) };
      assert(devinfo->verx10 >= 125 || swsb.pipe == TGL_PIPE_NONE);
      return swsb;
   }
}

enum tgl_sync_function {
   TGL_SYNC_NOP = 0x0,
   TGL_SYNC_ALLRD = 0x2,
   TGL_SYNC_ALLWR = 0x3,
   TGL_SYNC_BAR = 0xe,
   TGL_SYNC_HOST = 0xf
};

/**
 * Message target: Shared Function ID for where to SEND a message.
 *
 * These are enumerated in the ISA reference under "send - Send Message".
 * In particular, see the following tables:
 * - G45 PRM, Volume 4, Table 14-15 "Message Descriptor Definition"
 * - Sandybridge PRM, Volume 4 Part 2, Table 8-16 "Extended Message Descriptor"
 * - Ivybridge PRM, Volume 1 Part 1, section 3.2.7 "GPE Function IDs"
 */
enum brw_message_target {
   BRW_SFID_NULL                     = 0,
   BRW_SFID_MATH                     = 1, /* Only valid on Gfx4-5 */
   BRW_SFID_SAMPLER                  = 2,
   BRW_SFID_MESSAGE_GATEWAY          = 3,
   BRW_SFID_DATAPORT_READ            = 4,
   BRW_SFID_DATAPORT_WRITE           = 5,
   BRW_SFID_URB                      = 6,
   BRW_SFID_THREAD_SPAWNER           = 7,
   BRW_SFID_VME                      = 8,

   GFX6_SFID_DATAPORT_SAMPLER_CACHE  = 4,
   GFX6_SFID_DATAPORT_RENDER_CACHE   = 5,
   GFX6_SFID_DATAPORT_CONSTANT_CACHE = 9,

   GFX7_SFID_DATAPORT_DATA_CACHE     = 10,
   GFX7_SFID_PIXEL_INTERPOLATOR      = 11,
   HSW_SFID_DATAPORT_DATA_CACHE_1    = 12,
   HSW_SFID_CRE                      = 13,

   GFX12_SFID_TGM                      = 13, /* Typed Global Memory */
   GFX12_SFID_SLM                      = 14, /* Shared Local Memory */
   GFX12_SFID_UGM                      = 15, /* Untyped Global Memory */

   GEN_RT_SFID_BINDLESS_THREAD_DISPATCH = 7,
   GEN_RT_SFID_RAY_TRACE_ACCELERATOR = 8,
};

#define GFX7_MESSAGE_TARGET_DP_DATA_CACHE     10

#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32     0
#define BRW_SAMPLER_RETURN_FORMAT_UINT32      2
#define BRW_SAMPLER_RETURN_FORMAT_SINT32      3

#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE              0
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE             0
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS        0
#define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX             1
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD        1
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD         1
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS  2
#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS    2
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE    0
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE     2
#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_BIAS_COMPARE 0
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD_COMPARE 1
#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_LOD_COMPARE  1
#define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO           2
#define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO            2
#define BRW_SAMPLER_MESSAGE_SIMD4X2_LD                3
#define BRW_SAMPLER_MESSAGE_SIMD8_LD                  3
#define BRW_SAMPLER_MESSAGE_SIMD16_LD                 3

#define GFX5_SAMPLER_MESSAGE_SAMPLE              0
#define GFX5_SAMPLER_MESSAGE_SAMPLE_BIAS         1
#define GFX5_SAMPLER_MESSAGE_SAMPLE_LOD          2
#define GFX5_SAMPLER_MESSAGE_SAMPLE_COMPARE      3
#define GFX5_SAMPLER_MESSAGE_SAMPLE_DERIVS       4
#define GFX5_SAMPLER_MESSAGE_SAMPLE_BIAS_COMPARE 5
#define GFX5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE  6
#define GFX5_SAMPLER_MESSAGE_SAMPLE_LD           7
#define GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4      8
#define GFX5_SAMPLER_MESSAGE_LOD                 9
#define GFX5_SAMPLER_MESSAGE_SAMPLE_RESINFO      10
#define GFX6_SAMPLER_MESSAGE_SAMPLE_SAMPLEINFO   11
#define GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_C    16
#define GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO   17
#define GFX7_SAMPLER_MESSAGE_SAMPLE_GATHER4_PO_C 18
#define HSW_SAMPLER_MESSAGE_SAMPLE_DERIV_COMPARE 20
#define GFX9_SAMPLER_MESSAGE_SAMPLE_LZ           24
#define GFX9_SAMPLER_MESSAGE_SAMPLE_C_LZ         25
#define GFX9_SAMPLER_MESSAGE_SAMPLE_LD_LZ        26
#define GFX9_SAMPLER_MESSAGE_SAMPLE_LD2DMS_W     28
#define GFX7_SAMPLER_MESSAGE_SAMPLE_LD_MCS       29
#define GFX7_SAMPLER_MESSAGE_SAMPLE_LD2DMS       30
#define GFX7_SAMPLER_MESSAGE_SAMPLE_LD2DSS       31

/* for GFX5 only */
#define BRW_SAMPLER_SIMD_MODE_SIMD4X2                   0
#define BRW_SAMPLER_SIMD_MODE_SIMD8                     1
#define BRW_SAMPLER_SIMD_MODE_SIMD16                    2
#define BRW_SAMPLER_SIMD_MODE_SIMD32_64                 3

/* GFX9 changes SIMD mode 0 to mean SIMD8D, but lets us get the SIMD4x2
 * behavior by setting bit 22 of dword 2 in the message header. */
#define GFX9_SAMPLER_SIMD_MODE_SIMD8D                   0
#define GFX9_SAMPLER_SIMD_MODE_EXTENSION_SIMD4X2        (1 << 22)

#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW   0
#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH  1
#define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS     2
#define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS     3
#define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS     4
#define GFX12_DATAPORT_OWORD_BLOCK_16_OWORDS  5
#define BRW_DATAPORT_OWORD_BLOCK_OWORDS(n)              \
   ((n) == 1 ? BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW :    \
    (n) == 2 ? BRW_DATAPORT_OWORD_BLOCK_2_OWORDS :      \
    (n) == 4 ? BRW_DATAPORT_OWORD_BLOCK_4_OWORDS :      \
    (n) == 8 ? BRW_DATAPORT_OWORD_BLOCK_8_OWORDS :      \
    (n) == 16 ? GFX12_DATAPORT_OWORD_BLOCK_16_OWORDS :  \
    (abort(), ~0))
#define BRW_DATAPORT_OWORD_BLOCK_DWORDS(n)              \
   ((n) == 4 ? BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW :    \
    (n) == 8 ? BRW_DATAPORT_OWORD_BLOCK_2_OWORDS :      \
    (n) == 16 ? BRW_DATAPORT_OWORD_BLOCK_4_OWORDS :     \
    (n) == 32 ? BRW_DATAPORT_OWORD_BLOCK_8_OWORDS :     \
    (abort(), ~0))

#define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD     0
#define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS    2

#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS   2
#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS  3

/* This one stays the same across generations. */
#define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ          0
/* GFX4 */
#define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ     1
#define BRW_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ          2
#define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ      3
/* G45, GFX5 */
#define G45_DATAPORT_READ_MESSAGE_RENDER_UNORM_READ	    1
#define G45_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ     2
#define G45_DATAPORT_READ_MESSAGE_AVC_LOOP_FILTER_READ	    3
#define G45_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ          4
#define G45_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ      6
/* GFX6 */
#define GFX6_DATAPORT_READ_MESSAGE_RENDER_UNORM_READ	    1
#define GFX6_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ     2
#define GFX6_DATAPORT_READ_MESSAGE_MEDIA_BLOCK_READ          4
#define GFX6_DATAPORT_READ_MESSAGE_OWORD_UNALIGN_BLOCK_READ  5
#define GFX6_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ      6

#define BRW_DATAPORT_READ_TARGET_DATA_CACHE      0
#define BRW_DATAPORT_READ_TARGET_RENDER_CACHE    1
#define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE   2

#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE                0
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED     1
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01         2
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23         3
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01       4

#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE                0
#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE           1
#define BRW_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE                2
#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE            3
#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE              4
#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE     5
#define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE               7

/* GFX6 */
#define GFX6_DATAPORT_WRITE_MESSAGE_DWORD_ATOMIC_WRITE              7
#define GFX6_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE               8
#define GFX6_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE          9
#define GFX6_DATAPORT_WRITE_MESSAGE_MEDIA_BLOCK_WRITE               10
#define GFX6_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE           11
#define GFX6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE             12
#define GFX6_DATAPORT_WRITE_MESSAGE_STREAMED_VB_WRITE               13
#define GFX6_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_UNORM_WRITE       14

/* GFX7 */
#define GFX7_DATAPORT_RC_MEDIA_BLOCK_READ                           4
#define GFX7_DATAPORT_RC_TYPED_SURFACE_READ                         5
#define GFX7_DATAPORT_RC_TYPED_ATOMIC_OP                            6
#define GFX7_DATAPORT_RC_MEMORY_FENCE                               7
#define GFX7_DATAPORT_RC_MEDIA_BLOCK_WRITE                          10
#define GFX7_DATAPORT_RC_RENDER_TARGET_WRITE                        12
#define GFX7_DATAPORT_RC_TYPED_SURFACE_WRITE                        13
#define GFX7_DATAPORT_DC_OWORD_BLOCK_READ                           0
#define GFX7_DATAPORT_DC_UNALIGNED_OWORD_BLOCK_READ                 1
#define GFX7_DATAPORT_DC_OWORD_DUAL_BLOCK_READ                      2
#define GFX7_DATAPORT_DC_DWORD_SCATTERED_READ                       3
#define GFX7_DATAPORT_DC_BYTE_SCATTERED_READ                        4
#define GFX7_DATAPORT_DC_UNTYPED_SURFACE_READ                       5
#define GFX7_DATAPORT_DC_UNTYPED_ATOMIC_OP                          6
#define GFX7_DATAPORT_DC_MEMORY_FENCE                               7
#define GFX7_DATAPORT_DC_OWORD_BLOCK_WRITE                          8
#define GFX7_DATAPORT_DC_OWORD_DUAL_BLOCK_WRITE                     10
#define GFX7_DATAPORT_DC_DWORD_SCATTERED_WRITE                      11
#define GFX7_DATAPORT_DC_BYTE_SCATTERED_WRITE                       12
#define GFX7_DATAPORT_DC_UNTYPED_SURFACE_WRITE                      13

#define GFX7_DATAPORT_SCRATCH_READ                            ((1 << 18) | \
                                                               (0 << 17))
#define GFX7_DATAPORT_SCRATCH_WRITE                           ((1 << 18) | \
                                                               (1 << 17))
#define GFX7_DATAPORT_SCRATCH_NUM_REGS_SHIFT                        12

#define GFX7_PIXEL_INTERPOLATOR_LOC_SHARED_OFFSET     0
#define GFX7_PIXEL_INTERPOLATOR_LOC_SAMPLE            1
#define GFX7_PIXEL_INTERPOLATOR_LOC_CENTROID          2
#define GFX7_PIXEL_INTERPOLATOR_LOC_PER_SLOT_OFFSET   3

/* HSW */
#define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_READ                      0
#define HSW_DATAPORT_DC_PORT0_UNALIGNED_OWORD_BLOCK_READ            1
#define HSW_DATAPORT_DC_PORT0_OWORD_DUAL_BLOCK_READ                 2
#define HSW_DATAPORT_DC_PORT0_DWORD_SCATTERED_READ                  3
#define HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_READ                   4
#define HSW_DATAPORT_DC_PORT0_MEMORY_FENCE                          7
#define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_WRITE                     8
#define HSW_DATAPORT_DC_PORT0_OWORD_DUAL_BLOCK_WRITE                10
#define HSW_DATAPORT_DC_PORT0_DWORD_SCATTERED_WRITE                 11
#define HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_WRITE                  12

#define HSW_DATAPORT_DC_PORT1_UNTYPED_SURFACE_READ                  1
#define HSW_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_OP                     2
#define HSW_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_OP_SIMD4X2             3
#define HSW_DATAPORT_DC_PORT1_MEDIA_BLOCK_READ                      4
#define HSW_DATAPORT_DC_PORT1_TYPED_SURFACE_READ                    5
#define HSW_DATAPORT_DC_PORT1_TYPED_ATOMIC_OP                       6
#define HSW_DATAPORT_DC_PORT1_TYPED_ATOMIC_OP_SIMD4X2               7
#define HSW_DATAPORT_DC_PORT1_UNTYPED_SURFACE_WRITE                 9
#define HSW_DATAPORT_DC_PORT1_MEDIA_BLOCK_WRITE                     10
#define HSW_DATAPORT_DC_PORT1_ATOMIC_COUNTER_OP                     11
#define HSW_DATAPORT_DC_PORT1_ATOMIC_COUNTER_OP_SIMD4X2             12
#define HSW_DATAPORT_DC_PORT1_TYPED_SURFACE_WRITE                   13
#define GFX9_DATAPORT_DC_PORT1_A64_SCATTERED_READ                   0x10
#define GFX8_DATAPORT_DC_PORT1_A64_UNTYPED_SURFACE_READ             0x11
#define GFX8_DATAPORT_DC_PORT1_A64_UNTYPED_ATOMIC_OP                0x12
#define GFX12_DATAPORT_DC_PORT1_A64_UNTYPED_ATOMIC_HALF_INT_OP      0x13
#define GFX9_DATAPORT_DC_PORT1_A64_OWORD_BLOCK_READ                 0x14
#define GFX9_DATAPORT_DC_PORT1_A64_OWORD_BLOCK_WRITE                0x15
#define GFX8_DATAPORT_DC_PORT1_A64_UNTYPED_SURFACE_WRITE            0x19
#define GFX8_DATAPORT_DC_PORT1_A64_SCATTERED_WRITE                  0x1a
#define GFX9_DATAPORT_DC_PORT1_UNTYPED_ATOMIC_FLOAT_OP              0x1b
#define GFX9_DATAPORT_DC_PORT1_A64_UNTYPED_ATOMIC_FLOAT_OP          0x1d
#define GFX12_DATAPORT_DC_PORT1_A64_UNTYPED_ATOMIC_HALF_FLOAT_OP    0x1e

/* GFX9 */
#define GFX9_DATAPORT_RC_RENDER_TARGET_WRITE                        12
#define GFX9_DATAPORT_RC_RENDER_TARGET_READ                         13

/* A64 scattered message subtype */
#define GFX8_A64_SCATTERED_SUBTYPE_BYTE                             0
#define GFX8_A64_SCATTERED_SUBTYPE_DWORD                            1
#define GFX8_A64_SCATTERED_SUBTYPE_QWORD                            2
#define GFX8_A64_SCATTERED_SUBTYPE_HWORD                            3

/* Dataport special binding table indices: */
#define BRW_BTI_STATELESS                255
#define GFX7_BTI_SLM                     254

#define HSW_BTI_STATELESS_LOCALLY_COHERENT 255
#define HSW_BTI_STATELESS_NON_COHERENT 253
#define HSW_BTI_STATELESS_GLOBALLY_COHERENT 252
#define HSW_BTI_STATELESS_LLC_COHERENT 251
#define HSW_BTI_STATELESS_L3_UNCACHED 250

/* The hardware docs are a bit contradictory here.  On Haswell, where they
 * first added cache ability control, there were 5 different cache modes (see
 * HSW_BTI_STATELESS_* above).  On Broadwell, they reduced to two:
 *
 *  - IA-Coherent (BTI=255): Coherent within Gen and coherent within the
 *    entire IA cache memory hierarchy.
 *
 *  - Non-Coherent (BTI=253): Coherent within Gen, same cache type.
 *
 * Information about stateless cache coherency can be found in the "A32
 * Stateless" section of the "3D Media GPGPU" volume of the PRM for each
 * hardware generation.
 *
 * Unfortunately, the docs for MDC_STATELESS appear to have been copied and
 * pasted from Haswell and give the Haswell definitions for the BTI values of
 * 255 and 253 including a warning about accessing 253 surfaces from multiple
 * threads.  This seems to be a copy+paste error and the definitions from the
 * "A32 Stateless" section should be trusted instead.
 *
 * Note that because the DRM sets bit 4 of HDC_CHICKEN0 on BDW, CHV and at
 * least some pre-production steppings of SKL due to WaForceEnableNonCoherent,
 * HDC memory access may have been overridden by the kernel to be non-coherent
 * (matching the behavior of the same BTI on pre-Gfx8 hardware) and BTI 255
 * may actually be an alias for BTI 253.
 */
#define GFX8_BTI_STATELESS_IA_COHERENT   255
#define GFX8_BTI_STATELESS_NON_COHERENT  253
#define GFX9_BTI_BINDLESS                252

/* Dataport atomic operations for Untyped Atomic Integer Operation message
 * (and others).
 */
#define BRW_AOP_AND                   1
#define BRW_AOP_OR                    2
#define BRW_AOP_XOR                   3
#define BRW_AOP_MOV                   4
#define BRW_AOP_INC                   5
#define BRW_AOP_DEC                   6
#define BRW_AOP_ADD                   7
#define BRW_AOP_SUB                   8
#define BRW_AOP_REVSUB                9
#define BRW_AOP_IMAX                  10
#define BRW_AOP_IMIN                  11
#define BRW_AOP_UMAX                  12
#define BRW_AOP_UMIN                  13
#define BRW_AOP_CMPWR                 14
#define BRW_AOP_PREDEC                15

/* Dataport atomic operations for Untyped Atomic Float Operation message. */
#define BRW_AOP_FMAX                  1
#define BRW_AOP_FMIN                  2
#define BRW_AOP_FCMPWR                3
#define BRW_AOP_FADD                  4

#define BRW_MATH_FUNCTION_INV                              1
#define BRW_MATH_FUNCTION_LOG                              2
#define BRW_MATH_FUNCTION_EXP                              3
#define BRW_MATH_FUNCTION_SQRT                             4
#define BRW_MATH_FUNCTION_RSQ                              5
#define BRW_MATH_FUNCTION_SIN                              6
#define BRW_MATH_FUNCTION_COS                              7
#define BRW_MATH_FUNCTION_SINCOS                           8 /* gfx4, gfx5 */
#define BRW_MATH_FUNCTION_FDIV                             9 /* gfx6+ */
#define BRW_MATH_FUNCTION_POW                              10
#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER   11
#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT                 12
#define BRW_MATH_FUNCTION_INT_DIV_REMAINDER                13
#define GFX8_MATH_FUNCTION_INVM                            14
#define GFX8_MATH_FUNCTION_RSQRTM                          15

#define BRW_MATH_INTEGER_UNSIGNED     0
#define BRW_MATH_INTEGER_SIGNED       1

#define BRW_MATH_PRECISION_FULL        0
#define BRW_MATH_PRECISION_PARTIAL     1

#define BRW_MATH_SATURATE_NONE         0
#define BRW_MATH_SATURATE_SATURATE     1

#define BRW_MATH_DATA_VECTOR  0
#define BRW_MATH_DATA_SCALAR  1

#define BRW_URB_OPCODE_WRITE_HWORD  0
#define BRW_URB_OPCODE_WRITE_OWORD  1
#define BRW_URB_OPCODE_READ_HWORD   2
#define BRW_URB_OPCODE_READ_OWORD   3
#define GFX7_URB_OPCODE_ATOMIC_MOV  4
#define GFX7_URB_OPCODE_ATOMIC_INC  5
#define GFX8_URB_OPCODE_ATOMIC_ADD  6
#define GFX8_URB_OPCODE_SIMD8_WRITE 7
#define GFX8_URB_OPCODE_SIMD8_READ  8
#define GFX125_URB_OPCODE_FENCE     9

#define BRW_URB_SWIZZLE_NONE          0
#define BRW_URB_SWIZZLE_INTERLEAVE    1
#define BRW_URB_SWIZZLE_TRANSPOSE     2

#define BRW_SCRATCH_SPACE_SIZE_1K     0
#define BRW_SCRATCH_SPACE_SIZE_2K     1
#define BRW_SCRATCH_SPACE_SIZE_4K     2
#define BRW_SCRATCH_SPACE_SIZE_8K     3
#define BRW_SCRATCH_SPACE_SIZE_16K    4
#define BRW_SCRATCH_SPACE_SIZE_32K    5
#define BRW_SCRATCH_SPACE_SIZE_64K    6
#define BRW_SCRATCH_SPACE_SIZE_128K   7
#define BRW_SCRATCH_SPACE_SIZE_256K   8
#define BRW_SCRATCH_SPACE_SIZE_512K   9
#define BRW_SCRATCH_SPACE_SIZE_1M     10
#define BRW_SCRATCH_SPACE_SIZE_2M     11

#define BRW_MESSAGE_GATEWAY_SFID_OPEN_GATEWAY         0
#define BRW_MESSAGE_GATEWAY_SFID_CLOSE_GATEWAY        1
#define BRW_MESSAGE_GATEWAY_SFID_FORWARD_MSG          2
#define BRW_MESSAGE_GATEWAY_SFID_GET_TIMESTAMP        3
#define BRW_MESSAGE_GATEWAY_SFID_BARRIER_MSG          4
#define BRW_MESSAGE_GATEWAY_SFID_UPDATE_GATEWAY_STATE 5
#define BRW_MESSAGE_GATEWAY_SFID_MMIO_READ_WRITE      6


/* Gfx7 "GS URB Entry Allocation Size" is a U9-1 field, so the maximum gs_size
 * is 2^9, or 512.  It's counted in multiples of 64 bytes.
 *
 * Identical for VS, DS, and HS.
 */
#define GFX7_MAX_GS_URB_ENTRY_SIZE_BYTES                (512*64)
#define GFX7_MAX_DS_URB_ENTRY_SIZE_BYTES                (512*64)
#define GFX7_MAX_HS_URB_ENTRY_SIZE_BYTES                (512*64)
#define GFX7_MAX_VS_URB_ENTRY_SIZE_BYTES                (512*64)

#define BRW_GS_EDGE_INDICATOR_0			(1 << 8)
#define BRW_GS_EDGE_INDICATOR_1			(1 << 9)

/* Gfx6 "GS URB Entry Allocation Size" is defined as a number of 1024-bit
 * (128 bytes) URB rows and the maximum allowed value is 5 rows.
 */
#define GFX6_MAX_GS_URB_ENTRY_SIZE_BYTES                (5*128)

/* GS Thread Payload
 */

/* 3DSTATE_GS "Output Vertex Size" has an effective maximum of 62. It's
 * counted in multiples of 16 bytes.
 */
#define GFX7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES            (62*16)


/* R0 */
# define GFX7_GS_PAYLOAD_INSTANCE_ID_SHIFT		27

/* CR0.0[5:4] Floating-Point Rounding Modes
 *  Skylake PRM, Volume 7 Part 1, "Control Register", page 756
 */

#define BRW_CR0_RND_MODE_MASK     0x30
#define BRW_CR0_RND_MODE_SHIFT    4

enum PACKED brw_rnd_mode {
   BRW_RND_MODE_RTNE = 0,  /* Round to Nearest or Even */
   BRW_RND_MODE_RU = 1,    /* Round Up, toward +inf */
   BRW_RND_MODE_RD = 2,    /* Round Down, toward -inf */
   BRW_RND_MODE_RTZ = 3,   /* Round Toward Zero */
   BRW_RND_MODE_UNSPECIFIED,  /* Unspecified rounding mode */
};

#define BRW_CR0_FP64_DENORM_PRESERVE (1 << 6)
#define BRW_CR0_FP32_DENORM_PRESERVE (1 << 7)
#define BRW_CR0_FP16_DENORM_PRESERVE (1 << 10)

#define BRW_CR0_FP_MODE_MASK (BRW_CR0_FP64_DENORM_PRESERVE | \
                              BRW_CR0_FP32_DENORM_PRESERVE | \
                              BRW_CR0_FP16_DENORM_PRESERVE | \
                              BRW_CR0_RND_MODE_MASK)

/* MDC_DS - Data Size Message Descriptor Control Field
 * Skylake PRM, Volume 2d, page 129
 *
 * Specifies the number of Bytes to be read or written per Dword used at
 * byte_scattered read/write and byte_scaled read/write messages.
 */
#define GFX7_BYTE_SCATTERED_DATA_ELEMENT_BYTE     0
#define GFX7_BYTE_SCATTERED_DATA_ELEMENT_WORD     1
#define GFX7_BYTE_SCATTERED_DATA_ELEMENT_DWORD    2

#define GEN_RT_BTD_MESSAGE_SPAWN 1

#define GEN_RT_TRACE_RAY_INITAL       0
#define GEN_RT_TRACE_RAY_INSTANCE     1
#define GEN_RT_TRACE_RAY_COMMIT       2
#define GEN_RT_TRACE_RAY_CONTINUE     3

#define GEN_RT_BTD_SHADER_TYPE_ANY_HIT        0
#define GEN_RT_BTD_SHADER_TYPE_CLOSEST_HIT    1
#define GEN_RT_BTD_SHADER_TYPE_MISS           2
#define GEN_RT_BTD_SHADER_TYPE_INTERSECTION   3

/* Starting with Xe-HPG, the old dataport was massively reworked dataport.
 * The new thing, called Load/Store Cache or LSC, has a significantly improved
 * interface.  Instead of bespoke messages for every case, there's basically
 * one or two messages with different bits to control things like address
 * size, how much data is read/written, etc.  It's way nicer but also means we
 * get to rewrite all our dataport encoding/decoding code.  This patch kicks
 * off the party with all of the new enums.
 */
enum lsc_opcode {
   LSC_OP_LOAD            = 0,
   LSC_OP_LOAD_CMASK      = 2,
   LSC_OP_STORE           = 4,
   LSC_OP_STORE_CMASK     = 6,
   LSC_OP_ATOMIC_INC      = 8,
   LSC_OP_ATOMIC_DEC      = 9,
   LSC_OP_ATOMIC_LOAD     = 10,
   LSC_OP_ATOMIC_STORE    = 11,
   LSC_OP_ATOMIC_ADD      = 12,
   LSC_OP_ATOMIC_SUB      = 13,
   LSC_OP_ATOMIC_MIN      = 14,
   LSC_OP_ATOMIC_MAX      = 15,
   LSC_OP_ATOMIC_UMIN     = 16,
   LSC_OP_ATOMIC_UMAX     = 17,
   LSC_OP_ATOMIC_CMPXCHG  = 18,
   LSC_OP_ATOMIC_FADD     = 19,
   LSC_OP_ATOMIC_FSUB     = 20,
   LSC_OP_ATOMIC_FMIN     = 21,
   LSC_OP_ATOMIC_FMAX     = 22,
   LSC_OP_ATOMIC_FCMPXCHG = 23,
   LSC_OP_ATOMIC_AND      = 24,
   LSC_OP_ATOMIC_OR       = 25,
   LSC_OP_ATOMIC_XOR      = 26,
   LSC_OP_FENCE           = 31
};

/*
 * Specifies the size of the dataport address payload in registers.
 */
enum PACKED lsc_addr_reg_size {
   LSC_ADDR_REG_SIZE_1  = 1,
   LSC_ADDR_REG_SIZE_2  = 2,
   LSC_ADDR_REG_SIZE_3  = 3,
   LSC_ADDR_REG_SIZE_4  = 4,
   LSC_ADDR_REG_SIZE_6  = 6,
   LSC_ADDR_REG_SIZE_8  = 8,
};

/*
 * Specifies the size of the address payload item in a dataport message.
 */
enum PACKED lsc_addr_size {
  LSC_ADDR_SIZE_A16 = 1,    /* 16-bit address offset */
  LSC_ADDR_SIZE_A32 = 2,    /* 32-bit address offset */
  LSC_ADDR_SIZE_A64 = 3,    /* 64-bit address offset */
};

/*
 * Specifies the type of the address payload item in a dataport message. The
 * address type specifies how the dataport message decodes the Extended
 * Descriptor for the surface attributes and address calculation.
 */
enum PACKED lsc_addr_surface_type {
   LSC_ADDR_SURFTYPE_FLAT = 0, /* Flat */
   LSC_ADDR_SURFTYPE_BSS = 1,  /* Bindless surface state */
   LSC_ADDR_SURFTYPE_SS = 2,   /* Surface state */
   LSC_ADDR_SURFTYPE_BTI = 3,  /* Binding table index */
};

/*
 * Specifies the dataport message override to the default L1 and L3 memory
 * cache policies. Dataport L1 cache policies are uncached (UC), cached (C),
 * cache streaming (S) and invalidate-after-read (IAR). Dataport L3 cache
 * policies are uncached (UC) and cached (C).
 */
enum lsc_cache_load {
   /* No override. Use the non-pipelined state or surface state cache settings
    * for L1 and L3.
    */
   LSC_CACHE_LOAD_L1STATE_L3MOCS = 0,
   /* Override to L1 uncached and L3 uncached */
   LSC_CACHE_LOAD_L1UC_L3UC      = 1,
   /* Override to L1 uncached and L3 cached */
   LSC_CACHE_LOAD_L1UC_L3C       = 2,
   /* Override to L1 cached and L3 uncached */
   LSC_CACHE_LOAD_L1C_L3UC       = 3,
   /* Override to cache at both L1 and L3 */
   LSC_CACHE_LOAD_L1C_L3C        = 4,
   /* Override to L1 streaming load and L3 uncached */
   LSC_CACHE_LOAD_L1S_L3UC       = 5,
   /* Override to L1 streaming load and L3 cached */
   LSC_CACHE_LOAD_L1S_L3C        = 6,
   /* For load messages, override to L1 invalidate-after-read, and L3 cached. */
   LSC_CACHE_LOAD_L1IAR_L3C      = 7,
};

/*
 * Specifies the dataport message override to the default L1 and L3 memory
 * cache policies. Dataport L1 cache policies are uncached (UC), write-through
 * (WT), write-back (WB) and streaming (S). Dataport L3 cache policies are
 * uncached (UC) and cached (WB).
 */
enum PACKED lsc_cache_store {
   /* No override. Use the non-pipelined or surface state cache settings for L1
    * and L3.
    */
   LSC_CACHE_STORE_L1STATE_L3MOCS = 0,
   /* Override to L1 uncached and L3 uncached */
   LSC_CACHE_STORE_L1UC_L3UC = 1,
   /* Override to L1 uncached and L3 cached */
   LSC_CACHE_STORE_L1UC_L3WB = 2,
   /* Override to L1 write-through and L3 uncached */
   LSC_CACHE_STORE_L1WT_L3UC = 3,
   /* Override to L1 write-through and L3 cached */
   LSC_CACHE_STORE_L1WT_L3WB = 4,
   /* Override to L1 streaming and L3 uncached */
   LSC_CACHE_STORE_L1S_L3UC = 5,
   /* Override to L1 streaming and L3 cached */
   LSC_CACHE_STORE_L1S_L3WB = 6,
   /* Override to L1 write-back, and L3 cached */
   LSC_CACHE_STORE_L1WB_L3WB = 7,

};

/*
 * Specifies which components of the data payload 4-element vector (X,Y,Z,W) is
 * packed into the register payload.
 */
enum PACKED lsc_cmask {
   LSC_CMASK_X = 0x1,
   LSC_CMASK_Y = 0x2,
   LSC_CMASK_XY = 0x3,
   LSC_CMASK_Z = 0x4,
   LSC_CMASK_XZ = 0x5,
   LSC_CMASK_YZ = 0x6,
   LSC_CMASK_XYZ = 0x7,
   LSC_CMASK_W = 0x8,
   LSC_CMASK_XW = 0x9,
   LSC_CMASK_YW = 0xa,
   LSC_CMASK_XYW = 0xb,
   LSC_CMASK_ZW = 0xc,
   LSC_CMASK_XZW = 0xd,
   LSC_CMASK_YZW = 0xe,
   LSC_CMASK_XYZW = 0xf,
};

/*
 * Specifies the size of the data payload item in a dataport message.
 */
enum PACKED lsc_data_size {
   /* 8-bit scalar data value in memory, packed into a 8-bit data value in
    * register.
    */
   LSC_DATA_SIZE_D8 = 0,
   /* 16-bit scalar data value in memory, packed into a 16-bit data value in
    * register.
    */
   LSC_DATA_SIZE_D16 = 1,
   /* 32-bit scalar data value in memory, packed into 32-bit data value in
    * register.
    */
   LSC_DATA_SIZE_D32 = 2,
   /* 64-bit scalar data value in memory, packed into 64-bit data value in
    * register.
    */
   LSC_DATA_SIZE_D64 = 3,
   /* 8-bit scalar data value in memory, packed into 32-bit unsigned data value
    * in register.
    */
   LSC_DATA_SIZE_D8U32 = 4,
   /* 16-bit scalar data value in memory, packed into 32-bit unsigned data
    * value in register.
    */
   LSC_DATA_SIZE_D16U32 = 5,
   /* 16-bit scalar BigFloat data value in memory, packed into 32-bit float
    * value in register.
    */
   LSC_DATA_SIZE_D16BF32 = 6,
};

/*
 *  Enum specifies the scope of the fence.
 */
enum PACKED lsc_fence_scope {
   /* Wait until all previous memory transactions from this thread are observed
    * within the local thread-group.
    */
   LSC_FENCE_THREADGROUP = 0,
   /* Wait until all previous memory transactions from this thread are observed
    * within the local sub-slice.
    */
   LSC_FENCE_LOCAL = 1,
   /* Wait until all previous memory transactions from this thread are observed
    * in the local tile.
    */
   LSC_FENCE_TILE = 2,
   /* Wait until all previous memory transactions from this thread are observed
    * in the local GPU.
    */
   LSC_FENCE_GPU = 3,
   /* Wait until all previous memory transactions from this thread are observed
    * across all GPUs in the system.
    */
   LSC_FENCE_ALL_GPU = 4,
   /* Wait until all previous memory transactions from this thread are observed
    * at the "system" level.
    */
   LSC_FENCE_SYSTEM_RELEASE = 5,
   /* For GPUs that do not follow PCIe Write ordering for downstream writes
    * targeting device memory, a fence message with scope=System_Acquire will
    * commit to device memory all downstream and peer writes that have reached
    * the device.
    */
   LSC_FENCE_SYSTEM_ACQUIRE = 6,
};

/*
 * Specifies the type of cache flush operation to perform after a fence is
 * complete.
 */
enum PACKED lsc_flush_type {
   LSC_FLUSH_TYPE_NONE = 0,
   /*
    * For a R/W cache, evict dirty lines (M to I state) and invalidate clean
    * lines. For a RO cache, invalidate clean lines.
    */
   LSC_FLUSH_TYPE_EVICT = 1,
   /*
    * For both R/W and RO cache, invalidate clean lines in the cache.
    */
   LSC_FLUSH_TYPE_INVALIDATE = 2,
   /*
    * For a R/W cache, invalidate dirty lines (M to I state), without
    * write-back to next level. This opcode does nothing for a RO cache.
    */
   LSC_FLUSH_TYPE_DISCARD = 3,
   /*
    * For a R/W cache, write-back dirty lines to the next level, but kept in
    * the cache as "clean" (M to V state). This opcode does nothing for a RO
    * cache.
    */
   LSC_FLUSH_TYPE_CLEAN = 4,
   /*
    * Flush "RW" section of the L3 cache, but leave L1 and L2 caches untouched.
    */
   LSC_FLUSH_TYPE_L3ONLY = 5,
};

enum PACKED lsc_backup_fence_routing {
   /* Normal routing: UGM fence is routed to UGM pipeline. */
   LSC_NORMAL_ROUTING,
   /* Route UGM fence to LSC unit. */
   LSC_ROUTE_TO_LSC,
};

/*
 * Specifies the size of the vector in a dataport message.
 */
enum PACKED lsc_vect_size {
   LSC_VECT_SIZE_V1 = 0,    /* vector length 1 */
   LSC_VECT_SIZE_V2 = 1,    /* vector length 2 */
   LSC_VECT_SIZE_V3 = 2,    /* Vector length 3 */
   LSC_VECT_SIZE_V4 = 3,    /* Vector length 4 */
   LSC_VECT_SIZE_V8 = 4,    /* Vector length 8 */
   LSC_VECT_SIZE_V16 = 5,   /* Vector length 16 */
   LSC_VECT_SIZE_V32 = 6,   /* Vector length 32 */
   LSC_VECT_SIZE_V64 = 7,   /* Vector length 64 */
};

#define LSC_ONE_ADDR_REG   1

#endif /* BRW_EU_DEFINES_H */
