Mesa Release Notes

# The Mesa 3D Graphics Library

# Mesa 18.2.3 Release Notes / October 19, 2018

Mesa 18.2.3 is a bug fix release which fixes bugs found since the 18.2.2 release.

Mesa 18.2.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

## SHA256 checksums

    0e13e2342eae74d8848df23595c4bb4b2f8874c9e1213b8466b1fbfa7ef99375  mesa-18.2.3.tar.gz
    e2bf83c17e1abdecb1ee81af22652e27e9aa38f963e95e60f34275cc0376304f  mesa-18.2.3.tar.xz

## New features

None

## Bug fixes

- Bug 99507 - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen
- Bug 107857 - GPU hang - GS_EMIT without shader outputs
- Bug 107926 - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.
- Bug 108012 - Compiler crashes on access of non-existent member incremental operations

## Changes

Boyuan Zhang (1):

- st/va: use provided sizes and coords for vlVaGetImage

Dave Airlie (1):

- anv: add missing unlock in error path.

Dylan Baker (1):

- meson: Don't allow building EGL on Windows or MacOS

Emil Velikov (5):

- st/nine: do not double-close the fd on teardown
- egl: make eglSwapInterval a no-op for !window surfaces
- egl: make eglSwapBuffers* a no-op for !window surfaces
- vl/dri3: do full teardown on screen_destroy
- Revert "mesa: remove unnecessary 'sort by year' for the GL extensions"

Eric Engestrom (1):

- radv: add missing meson c++ visibility arguments

Fritz Koenig (1):

- i965: Replace checks for rb->Name with FlipY (v2)

Gert Wollny (1):

- virgl, vtest: Correct the transfer size calculation

Ilia Mirkin (4):

- glsl: fix array assignments of a swizzled vector
- nv50,nvc0: mark RGBX_UINT formats as renderable
- nv50,nvc0: guard against zero-size blits
- nvc0: fix blitting red to srgb8_alpha

Jason Ekstrand (7):

- nir/cf: Remove phi sources if needed in nir_handle_add_jump
- anv: Use separate MOCS settings for external BOs
- intel/fs: Fix a typo in need_matching_subreg_offset
- nir/from_ssa: Don't rewrite derefs destinations to registers
- anv/batch_chain: Don't start a new BO just for BATCH_BUFFER_START
- nir/alu_to_scalar: Use ssa_for_alu_src in hand-rolled expansions
- intel: Don't propagate conditional modifiers if a UD source is negated

Juan A. Suarez Romero (2):

- docs: add sha256 checksums for 18.2.2
- Update version to 18.2.3

Józef Kucia (1):

- radeonsi: avoid sending GS_EMIT in shaders without outputs

Marek Olšák (1):

- drirc: add a workaround for ARMA 3

Samuel Pitoiset (1):

- radv: add a workaround for a VGT hang with prim restart and strips

Tapani Pälli (1):

- glsl: do not attempt assignment if operand type not parsed correctly

Timothy Arceri (11):

- glsl: ignore trailing whitespace when define redefined
- util: disable cache if we have no build-id and timestamp is zero
- util: rename timestamp param in disk_cache_create()
- util: add disk_cache_get_function_identifier()
- radeonsi: use build-id when available for disk cache
- nouveau: use build-id when available for disk cache
- r600: use build-id when available for disk cache
- mesa/st: add force_compat_profile option to driconfig
- util: use force_compat_profile for Wolfenstein The Old Blood
- util: better handle program names from wine
- util: add drirc workarounds for RAGE

Vinson Lee (1):

- r600/sb: Fix constant-logical-operand warning.