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gluCylinder - draw a cylinder 
 
void gluCylinder( GLUquadric*
quad, 
    GLdouble base,
    GLdouble top,
    GLdouble height,
    GLint slices,
    GLint stacks )
 eqn not supported
- quad 
- Specifies the quadrics object (created
with gluNewQuadric). 
- base 
- Specifies the radius of the cylinder at z = 0.
- top 
- Specifies the radius of the cylinder at z = height. 
- height 
- Specifies
the height of the cylinder. 
- slices 
- Specifies the number of subdivisions
around the z axis. 
- stacks 
- Specifies the number of subdivisions along the
z axis. 
gluCylinder draws a cylinder oriented along the z axis.
The base of the cylinder is placed at z = 0, and the top at $ z ~=~ "height"
$. Like a sphere, a cylinder is subdivided around the z axis into slices,
and along the  z axis into stacks.
Note that if top is set to 0.0, this routine
generates a cone. 
If the orientation is set to GLU_OUTSIDE  (with gluQuadricOrientation),
then any generated normals point away from the z axis. Otherwise, they point
toward the  z axis. 
If texturing is turned on (with gluQuadricTexture),
then texture  coordinates are generated so that t ranges linearly from
0.0  at z = 0 to 1.0 at z = height, and s  ranges from 0.0 at the +y axis,
to 0.25 at the +x axis,  to 0.5 at the -y axis, to 0.75 at the -x axis,  and
back to 1.0 at the +y axis. 
gluDisk(3G)
, gluNewQuadric(3G)
, gluPartialDisk(3G)
,
gluQuadricTexture(3G)
,  gluSphere(3G)
 
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