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QMatrix4x4 ( qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal, qreal )QMatrix4x4 ( const QGenericMatrix<N, M, qreal> & )column ( int ) const : QVector4Ddata () const : const qreal *frustum ( qreal, qreal, qreal, qreal, qreal, qreal )lookAt ( const QVector3D &, const QVector3D &, const QVector3D & )map ( const QPoint & ) const : QPointmap ( const QPointF & ) const : QPointFmap ( const QVector3D & ) const : QVector3Dmap ( const QVector4D & ) const : QVector4DmapRect ( const QRect & ) const : QRectmapRect ( const QRectF & ) const : QRectFmapVector ( const QVector3D & ) const : QVector3Dortho ( qreal, qreal, qreal, qreal, qreal, qreal ) | 
rotate ( qreal, const QVector3D & )rotate ( const QQuaternion & )rotate ( qreal, qreal, qreal, qreal )row ( int ) const : QVector4Dscale ( const QVector3D & )scale ( qreal, qreal, qreal )setRow ( int, const QVector4D & ) |