bubble.cpp Example File
opengl/hellogl_es/bubble.cpp
 #include <QtGui>
 #include "bubble.h"
 Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity)
     : position(position), vel(velocity), radius(radius)
 {
     innerColor = randomColor();
     outerColor = randomColor();
     cache = 0;
     updateBrush();
 }
 void Bubble::updateCache()
 {
     if (cache)
         delete cache;
     cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32);
     cache->fill(0x00000000);
     QPainter p(cache);
     p.setRenderHint(QPainter::HighQualityAntialiasing);
     QPen pen(Qt::white);
     pen.setWidth(2);
     p.setPen(pen);
     p.setBrush(brush);
     p.drawEllipse(0, 0, int(2*radius), int(2*radius));
 }
 Bubble::~Bubble()
 {
     if (cache)
         delete cache;
 }
 void Bubble::updateBrush()
 {
     QRadialGradient gradient(QPointF(radius, radius), radius,
                              QPointF(radius*0.5, radius*0.5));
     gradient.setColorAt(0, QColor(255, 255, 255, 255));
     gradient.setColorAt(0.25, innerColor);
     gradient.setColorAt(1, outerColor);
     brush = QBrush(gradient);
     updateCache();
 }
 void Bubble::drawBubble(QPainter *painter)
 {
     painter->save();
     painter->translate(position.x() - radius, position.y() - radius);
     painter->setOpacity(0.8);
     painter->drawImage(0, 0, *cache);
     painter->restore();
 }
 QColor Bubble::randomColor()
 {
     int red = int(185 + 70.0*qrand()/(RAND_MAX+1.0));
     int green = int(185 + 70.0*qrand()/(RAND_MAX+1.0));
     int blue = int(205 + 50.0*qrand()/(RAND_MAX+1.0));
     int alpha = int(91 + 100.0*qrand()/(RAND_MAX+1.0));
     return QColor(red, green, blue, alpha);
 }
 void Bubble::move(const QRect &bbox)
 {
     position += vel;
     qreal leftOverflow = position.x() - radius - bbox.left();
     qreal rightOverflow = position.x() + radius - bbox.right();
     qreal topOverflow = position.y() - radius - bbox.top();
     qreal bottomOverflow = position.y() + radius - bbox.bottom();
     if (leftOverflow < 0.0) {
         position.setX(position.x() - 2 * leftOverflow);
         vel.setX(-vel.x());
     } else if (rightOverflow > 0.0) {
         position.setX(position.x() - 2 * rightOverflow);
         vel.setX(-vel.x());
     }
     if (topOverflow < 0.0) {
         position.setY(position.y() - 2 * topOverflow);
         vel.setY(-vel.y());
     } else if (bottomOverflow > 0.0) {
         position.setY(position.y() - 2 * bottomOverflow);
         vel.setY(-vel.y());
     }
 }
 QRectF Bubble::rect()
 {
     return QRectF(position.x() - radius, position.y() - radius,
                   2 * radius, 2 * radius);
 }
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