.each_prime	Integer.each_prime
.from_prime_division	Integer.from_prime_division
.new	Object.new
.psych_to_yaml	Object.psych_to_yaml
.to_yaml	Object.psych_to_yaml
.yaml_tag	Object.yaml_tag
.yaml_tag_subclasses?	Integer.yaml_tag_subclasses?
#!	BasicObject#!
#!=	BasicObject#!=
#%	Fixnum#%
#&	Fixnum#&
#*	Fixnum#*
#**	Fixnum#**
#+	Fixnum#+
#+@	Numeric#+@
#-	Fixnum#-
#-@	Numeric#-@
#/	Fixnum#/
#<	Fixnum#<
#<<	Fixnum#<<
#<=	Fixnum#<=
#<=>	Fixnum#<=>
#==	Fixnum#==
#===	Object#===
#=~	Object#=~
#>	Fixnum#>
#>=	Fixnum#>=
#>>	Fixnum#>>
#[]	Fixnum#[]
#^	Fixnum#^
#__id__	BasicObject#__id__
#__send__	Object#__send__
#_dump	Object#_dump
#abs	Numeric#abs
#abs2	Numeric#abs2
#angle	Numeric#angle
#arg	Numeric#angle
#ceil	Numeric#ceil
#chr	Integer#chr
#class	Object#class
#clone	Object#clone
#coerce	Numeric#coerce
#conj	Numeric#conj
#conjugate	Numeric#conj
#dclone	Object#dclone
#denominator	Integer#denominator
#display	Object#display
#div	Numeric#div
#divmod	Numeric#divmod
#downto	Integer#downto
#dup	Object#clone
#enum_for	Object#enum_for
#eql?	Numeric#eql?
#equal?	Object#equal?
#even?	Integer#even?
#extend	Object#extend
#fdiv	Numeric#fdiv
#floor	Numeric#floor
#freeze	Object#freeze
#frozen?	Object#frozen?
#gcd	Integer#gcd
#gcdlcm	Integer#gcdlcm
#hash	Object#hash
#i	Numeric#i
#id2name	Fixnum#id2name
#im	Numeric#im
#imag	Numeric#imag
#imaginary	Numeric#imag
#initialize	Object#initialize
#initialize_copy	Object#initialize_copy
#inspect	Object#inspect
#instance_eval	BasicObject#instance_eval
#instance_exec	BasicObject#instance_exec
#instance_of?	Object#instance_of?
#instance_variable_defined?	Object#instance_variable_defined?
#instance_variable_get	Object#instance_variable_get
#instance_variable_set	Object#instance_variable_set
#instance_variables	Object#instance_variables
#integer?	Integer#integer?
#is_a?	Object#is_a?
#kind_of?	Object#is_a?
#lcm	Integer#lcm
#marshal_dump	Object#marshal_dump
#marshal_load	Object#marshal_load
#method	Object#method
#method_missing	Object#method_missing
#methods	Object#methods
#modulo	Numeric#modulo
#must_be	Object#must_be
#must_be_close_to	Object#must_be_close_to
#must_be_empty	Object#must_be_empty
#must_be_instance_of	Object#must_be_instance_of
#must_be_kind_of	Object#must_be_kind_of
#must_be_nil	Object#must_be_nil
#must_be_same_as	Object#must_be_same_as
#must_be_within_delta	Object#must_be_close_to
#must_be_within_epsilon	Object#must_be_within_epsilon
#must_equal	Object#must_equal
#must_include	Object#must_include
#must_match	Object#must_match
#must_raise	Object#must_raise
#must_respond_to	Object#must_respond_to
#must_send	Object#must_send
#must_throw	Object#must_throw
#next	Integer#next
#nil?	Object#nil?
#nonzero?	Numeric#nonzero?
#numerator	Integer#numerator
#object_id	Object#object_id
#odd?	Integer#odd?
#ord	Integer#ord
#phase	Numeric#angle
#polar	Numeric#polar
#power!	Fixnum#power!
#pred	Integer#pred
#pretty_inspect	Object#pretty_inspect
#pretty_print	Object#pretty_print
#pretty_print_cycle	Object#pretty_print_cycle
#pretty_print_inspect	Object#pretty_print_inspect
#pretty_print_instance_variables	Object#pretty_print_instance_variables
#prime?	Integer#prime?
#prime_division	Integer#prime_division
#private_methods	Object#private_methods
#protected_methods	Object#protected_methods
#public_methods	Object#public_methods
#public_send	Object#public_send
#quo	Fixnum#quo
#rationalize	Integer#rationalize
#real	Numeric#real
#real?	Numeric#real?
#rect	Numeric#rect
#rectangular	Numeric#rect
#remainder	Numeric#remainder
#remove_instance_variable	Object#remove_instance_variable
#respond_to?	Object#respond_to?
#respond_to_missing?	Object#respond_to_missing?
#round	Numeric#round
#rpower	Fixnum#**
#send	Object#__send__
#singleton_class	Object#singleton_class
#singleton_method_added	BasicObject#singleton_method_added
#singleton_method_removed	BasicObject#singleton_method_removed
#singleton_method_undefined	BasicObject#singleton_method_undefined
#singleton_methods	Object#singleton_methods
#size	Fixnum#size
#step	Numeric#step
#succ	Integer#next
#taguri	Integer#taguri
#taguri=	Integer#taguri=
#taint	Object#taint
#tainted?	Object#tainted?
#tap	Object#tap
#times	Integer#times
#to_a	Object#to_a
#to_ary	Object#to_ary
#to_bn	Integer#to_bn
#to_c	Numeric#to_c
#to_d	Integer#to_d
#to_enum	Object#enum_for
#to_f	Fixnum#to_f
#to_hash	Object#to_hash
#to_i	Integer#to_i
#to_int	Integer#to_i
#to_io	Object#to_io
#to_proc	Object#to_proc
#to_r	Integer#to_r
#to_regexp	Object#to_regexp
#to_s	Integer#to_s
#to_str	Object#to_str
#to_sym	Fixnum#to_sym
#to_yaml	Integer#to_yaml
#to_yaml_properties	Object#to_yaml_properties
#to_yaml_style	Object#to_yaml_style
#truncate	Numeric#truncate
#trust	Object#trust
#untaint	Object#untaint
#untrust	Object#untrust
#untrusted?	Object#untrusted?
#upto	Integer#upto
#zero?	Numeric#zero?
#|	Fixnum#|
#~	Fixnum#~
